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Wesnoth Units database

Guru

(image)

When Mastermagi learn all of the world's secrets, they become gurus. Gurus, due to their amazing knowledge of the world's occult secerts, are fearsome warriors, crushing their enemies beneath great chunks of rock they conjure out of nothing, and protecting themselves in inpenetrable ice stases.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Mastermage
Advances to:
Cost: 100
HP: 60
Movement: 6
XP: 100
Level: 4
Alignment: neutral
IDI8 enlightened_Guru
Abilities: summon, leadership, regenerates
(image)touch of magic
arcane
10 - 2
melee
magical
(image)landmass
impact
15 - 4
ranged
magical
Resistances:
blade60%
pierce60%
impact60%
fire30%
cold30%
arcane30%
TerrainMovement CostDefense
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%